literature

HS: Class and Aspects Explained

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The Diviner class is very similar in design and structure to the Seer class in that the player is intended to have the ability to "see" the multiple twists and turns events could lead. Unlike the Seer though, the Diviner does not always see the truth. The title would imply the "source" of the Diviner's powers come from a higher plane (this is further reinforced due to Cadiss being a Derse dreamer, yet having "prophetic" visions), and typically they can only view any one event, at a time, from a limited number of third person perspectives. Unlike the Seer, the Diviner has access to both the future and the past, and in a few cases even possibly the present, though again if any of the visions they have are truthful is up to the player's own opinions until the events unfold. Because of the uncertainty of the authenticity of their visions, the Diviner can't be properly defined as a passive or an active class; in truth it borders between the two under a chaotic nature, easily swayed one way or another depending upon the player.

The Diviner class is exclusively female.

Due to having the Diviner class, Cadiss doesn't exactly exhibit the typical patterns of the Mind aspect. The combination of her class and aspect allow her to have a mental connection with all possible versions of herself at any one time; at first this was only on a subconscious level (leading to her early awakening on Derse), but after ascending to God Tier, she is capable of using her powers at will. Because of this, she is able to "converse" with both the Pre-Scratch and Post-Scratch versions of DM (theoretically she should be able to contact the Pre-Scratch Cadiss as well, but there have been no signs of that). This would also lead to Pre-Scratch DM's predictions of the failed session, and DM's visions of Dean Fallon, as well as Cadiss' own dreams of him (though that could also be in due part to them both being Derse dreamers and her early awakening). Since Cadiss can "divine" different outcomes from multiple view points, she has access to any memory whether past or present that is either hers, or DM's.
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The Scribe class is an active class. Like its passive counterpart the Poet, it is a secondary class not intended for combat. Unlike the Poet, who sneaks in with the warrior classes, to inspire greatness in others, to offer their help in support, the Scribe hangs back and draws up the plans for others to follow without ever getting their own hands dirty. The Scribe is gifted with a great expanse of knowledge, and more often than not will either withhold important information from their group, or manipulate the facts to their advantage to further their own goals, unless they are watched carefully. Scribes are underestimated because of their aversion to physical conflict, but in truth they are one of the more powerful classes depending upon their attribute.

The Scribe is not an exclusively male class, though it does favor them more often than not.

The combination of the Scribe class and Space aspect has given Requto the ability to locate anything, anywhere, at any time, within the Medium. He's virtually a GPS devise. But in addition to that, he can also tell the exact dimensions, contents, and status of any physical object within the Medium as well. As the Hero of Space, Requto did awaken early as well, though he denied it. As a young troll, the stars in the Medium sky drew him to the surface of the ocean one night, and when he awoke he saw the stars in the Alternian sky and it sparked his interest in science. It should also be noted that his collecting of local specimens and studying them also seems to reflect his Scribe of Space abilities as well.
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The Pain aspect is both quite literal and ambiguous at the same time. It concerns both physical and emotional pain. A fully realized Hero of Pain would have the ability to induce or take away one's pain with a touch, much like the Life aspect, but unlike it, it only removes the feeling, not the damage. When pain is removed though, it seems to need to be transferred to another, or the player will end up internalizing it and it would eventually affect them. Because of that side effect, one with the Pain aspect would either require a higher tolerance, or have a twisted masochistic nature to them.

As the Knight of Pain, Aksell has both it would seem. Like in other examples, he will also be required to help the Hero of Space with the frog breeding, due in part to Requto's land lacking water (LOSAF) and water being a primary element in Aksell's (LOBAW), though that fact could be in part due to their actual "relationship" to each other and not their actual titles. However, Aksell also is the only one with knowledge of the whereabouts of the last frog required for breeding, not that anyone (even himself) is aware of it.
Seeing as I created the Diviner and Scribe classes, and the pain aspect, I felt I should explain them, ad how they interact with my player’s corresponding canon aspects/class. These are still roughish, and prone to some tweaking. But for the most part, I think I got them.

:bulletpink: I’m 100% happy with Cadiss’ explanation; it all just fits so well. I think the memory connection is a great way for the Diviner to influence the Mind aspect. That way, it’ll be totally different from other Mind heroes.

:bulletpurple: Requto’s I’m pretty happy with; the idea that he’s a GPS locater/analyzer is just so amusing :lol: but since I’d like Scribe to be the opposite of Poet, you get input in this too Vi! So he might get modified depending upon what the Poet’s class decides to be.

:bulletblue: Aksell’s…seems a bit shaky, but he is a tad unstable (despite the OCDness), so it suits him. I’m also looking forward to seeing how “dark knight” he goes, and how his powers will affect Cruzii’s Anomalous form.

So whoot! Technical writing! :lol:

Homestuck © Andrew Hussie
Cadiss Tazim, Requto Kasaha, Aksell Dunnac © me
:iconhomestuck-anomaly:
© 2012 - 2024 KPenDragon
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